Shoulder Imp

Sholder Imp

Sholder Imp

Shoulder Imps (devil/angel)
Armor Class: 15
Hit Dice: 3
No. of Attacks: 1 bite or weapon
Damage: 1d4 or weapon
Movement: 40′
No. Appearing: 1-2
Save As: Fighter: 4
Morale: 9
Treasure Type: None
XP: 65

These ratty, little nuisances are an absolute reason why evil needs to be destroyed in the new frontier. Shoulder Imps appear as small humanoid versions of the person that can see them. In reality they are a large nosed, blue goblinoid that stands about four to six inches tall. They are only visible to one person at a time and will commonly roost on the person’s shoulders. Every Time the Imp asks a character a question they will need to make a wisdom save (or save vs. spell, a choice made by the DM). If the roll is failed then the Imp will continue to pester the character, but if it succeeds, the character will come to their senses and the Imp will fade away or run away. No other character can see the Imps and the character affected by them will appear to be talking to themselves. Only a remove curse, dispel, or a successful save will make the imps leave. Any character that goes into combat with the Shoulder Imps distracting them will always fail initiative, suffer a -2 to all attack types, and suffer +2 to all damage taken.

January 9th, 2017 by