Desert Harpy
January 16th, 2017 by Corbett

Desert Harpy
Harpy, Desert
Armor Class: 14
Hit Dice: 1
No. of Attacks: 1 beak / 1 weapon
Damage: 1D4 or by weapon
Movement: 20′ Fly 50’
No. Appearing: 2d6
Save As: Fighter: 1
Morale: 8
Treasure Type: D
XP: 100
A vulture-like imp, bearing the head and wings of a vulture, while still having a small humanoid torso and biped resemblance. Standing no taller than three feet high, the Desert Harpy will attack with their beak and will often carry a short spear (1d6 damage). They will often employee a harsh screech, causing fear in anyone that hears (providing all characters make a saving throw vs spells). Any character that fails the save will be compelled to run in the opposite direction until the save is made.

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Sholder Imp
January 9th, 2017 by Corbett

Sholder Imp

Shoulder Imps (devil/angel)
Armor Class: 15
Hit Dice: 3
No. of Attacks: 1 bite or weapon
Damage: 1d4 or weapon
Movement: 40′
No. Appearing: 1-2
Save As: Fighter: 4
Morale: 9
Treasure Type: None
XP: 65

These ratty, little nuisances are an absolute reason why evil needs to be destroyed in the new frontier. Shoulder Imps appear as small humanoid versions of the person that can see them. In reality they are a large nosed, blue goblinoid that stands about four to six inches tall. They are only visible to one person at a time and will commonly roost on the person’s shoulders. Every Time the Imp asks a character a question they will need to make a wisdom save (or save vs. spell, a choice made by the DM). If the roll is failed then the Imp will continue to pester the character, but if it succeeds, the character will come to their senses and the Imp will fade away or run away. No other character can see the Imps and the character affected by them will appear to be talking to themselves. Only a remove curse, dispel, or a successful save will make the imps leave. Any character that goes into combat with the Shoulder Imps distracting them will always fail initiative, suffer a -2 to all attack types, and suffer +2 to all damage taken.

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Frog Folk
January 2nd, 2017 by Corbett

Frog Folk
Frog-folk
Armor Class: 12
Hit Dice: 2
No. of Attacks:1 bite or weapon
Damage: 1d4 or weapon
Movement: 30′ Swimming 30’
No. Appearing: 1d6
Save As: Fighter: 2
Morale: 6
Treasure Type: None
XP: 70
Humanoid creatures three to four feet tall, about 60 pounds, with a face like a frog or lizard, and webbed hands and feet. They prefer to be along rivers or lakes, but they can be found in dry or desert areas (Toad-folk). Some are civilized and will even trade with travelers, though many are still savages and flee from any outsiders. Frog-folk commonly use magic to help defend themselves if they feel overwhelmed.

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flyin' bison
February 9th, 2015 by Corbett

flyin' bison

Flyin’ Bison

Armor Class: 17
Hit Dice: 8
No. of Attacks: 2 hoof or 1 gore
Damage: 2d6/2d6 or 2d8
Movement: 40’ or Flight 130’
No. Appearing: 1d10
Save As: Fighter: 8
Morale: 6
Treasure Type: None
XP: 1,225

The Flyin’ Bison is a very large, calm herd creature, that frequents plateaus of the high plains mesas to the South-West of Brattleburg. The base of the mesas are a dry desert area, but on the plateaus there is a thick layer of grasses and wheats that the bison feed on. This Winged Buffalo is protective of their herd, especially their young, and will attack anyone that gets too close for their liking. A common tactic is for them to ram head-first into any aggressors, swinging their head wildly and goring the opponent with their horns.

These bison learn to fly within one day of being born, and the young will cling to herd for two years before they will strike out on their own. A full grown bison can weigh as much as 4,000 pounds (2 metric tons), stand up to eight feet tall (2.5 meters), over ten feet long (3 meters), and with a wingspan of twenty-five feet (8 meters).

Because of the nature of a winged creature, they are difficult to capture, but they are often hunted for their feathery pelts and delicious meats. Many hunters will save the wings for later, claiming they are the best part of the animal. Because of the rampant hunting the Flyin’ Bison has become one of the more hard to find creatures.

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dread moose
July 28th, 2014 by Corbett
dread moose

Art by Tyler Davis

Dread Moose

Armor Class:   16
Hit Dice:           6
No. of Attacks: antlers/antlers + trample
Damage:          1d8/1d8 + 4d6
Movement:       40’
No. Appearing: 1d10
Save As:           Fighter: 6
Morale:             8
Treasure Type: None
XP:                   550

These horrifying, dangerous animals will usually charge anyone who disturbs them. The dread moose is not actually an undead creature, though they resemble one because of the skull-like face. Their facial bones are extended and calcified to the point that they are perfect at ramming into just about anything with no danger to their own head. Their sunken in eyes do make them resemble the undead, but they are completely unaffected by any undead related magics. A dread moose is covered in coarse, grayish-black fur and stand almost six feet tall at the shoulder. They are vegetarian and typically grazing animals, however they are extremely territorial and will become aggressive at any other creature trying to move into thier area.

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